When a game is scored, a new horizontal line is drawn and both sides start over in quest of game. However, you must "complete" a part-score before the opponents score a game. A line was not drawn under the part-score results in the preceding examples because game had not been finished, and it is possible to score a game by combining the results of two or more part-scores into a total of 100 or more points. You score 120 points below the line-game! The horizontal line drawn underneath your score signifies a completed game. As it is, you have settled for a part-score-useful, but not nearly so good as a game.Ĥ. This is perhaps a most unfortunate result! Had you been less conservative during the bidding and gone on to three notrump, then made the same eleven tricks, you would have made a game, scoring 100 points below the line (and 60 points above the line). You score 70 points below the line (40 for the first odd trick at notrump, and 30 for each additional trick) and 90 points above the line for the three overtricks. ![]() ![]() You bid two notrump and take eleven tricks. And the 60 points above the line count towards your final score.ģ. This is not a major disaster, however, for even if you had bid three hearts and taken the same nine tricks you would have scored only 90 points below the line-a greater total, to be sure, but still not a game. The 60 points for the two overtricks are placed above the line and do not count towards game(100 points below the line). Only tricks contracted for during the bidding are scored below the line you bid only one heart and therefore score just 30 points below the line. You bid one heart and take nine tricks, so you have made your contract with two extra tricks to boot. Since you have scored part of a game, this result is called a part-score or partial.Ģ. You have not made a game, which would require 100 points below the line, but you do have a start towards one as you did exactly what you promised (took eight tricks with clubs as trumps), all of your points count towards game. You have made your contract, so you score 40 points below the line (20 for each odd trick). Let's see how that fiendish horizontal line works in practice by looking at a few examples:ġ. Remember that in order to score a game you must get 100 points below the line. The reason that only tricks bid for and made are scored below the line is to reward accuracy and penalize errors during the bidding. Points are never counted for the first six tricks (book), so all scoring is given in terms of odd tricks, tricks in excess of the first six.Ĥ0 points for the first trick and 30 points for all subsequent tricksĪs you can see, tricks are worth the most in notrump and the least in the minor suits. If declarer is successful and makes the contract (takes at least the number of tricks contracted for), the score is determined by the table shown below. All other scores, such as bonuses, penalties for failing to make a contract, and extra tricks above the minimum needed to make a contract (overtricks), are placed above the line. When the declarer fulfills the contract, the points for tricks bid and made are registered below the line. ![]() The innocent-looking horizontal line in the middle of the score sheet is of extreme importance because only scores below the line count towards games, those valuable things that are necessary to win the rubber. If you are keeping score, points received by your side are entered in the "We" column and the opponents' points are placed in the "They" column.
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